Activities
The host created real-world activities with locations and award notes, then recorded each player's points and coins when an activity ended.
Blue Grey GamesGet updatesFrom the 2022 archive
A private game for five friends that combined real-world activities, an always-changing scoreboard, and a small game inside the website.
What it was
Everything Is Game treated ordinary activities, online puzzles, and the score itself as parts of the same game. A host used an admin tool to create activities and record results. Players watched a live leaderboard, earned points and coins, spent those coins, and opened a personal web game with trivia, codes, and an adventure layer.
It was designed for one known group, not released as a public product. That freedom made it a useful place to test how much a simple website could add to a game happening away from the screen.
How it worked
These are reconstructed from the archived application. The original game data remains private.
The host created real-world activities with locations and award notes, then recorded each player's points and coins when an activity ended.
Five players could follow victory points, coin balances, and a running ledger as the game changed over several days.
Coins were a second score and a spendable resource. Purchases and host adjustments changed the choices available later.
Signed-in players could answer trivia, solve hidden codes with hints, and use adventure items to claim digital prizes.
What carried forward
01 A live score changes how people talk and plan between activities.
02 A second resource creates useful decisions when it can be earned and spent.
03 The host needs fast correction and adjustment tools, because live games never follow a script.
04 Software built for five named people is an event artifact—not yet a reusable product.
A separate experiment
It is a separate prototype, not the next Blue Grey Games release. When there is something ready for public use, it will appear in the studio updates.
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