From the 2022 archive

Everything
Is Game.

A private game for five friends that combined real-world activities, an always-changing scoreboard, and a small game inside the website.

Format Multi-day private gameBuilt 2022Status Archived

What it was

One game, running in several places at once.

Everything Is Game treated ordinary activities, online puzzles, and the score itself as parts of the same game. A host used an admin tool to create activities and record results. Players watched a live leaderboard, earned points and coins, spent those coins, and opened a personal web game with trivia, codes, and an adventure layer.

It was designed for one known group, not released as a public product. That freedom made it a useful place to test how much a simple website could add to a game happening away from the screen.

EVERYTHING IS GAMELIVE LEDGER
01Player One460PTS22COINS
02Player Two405PTS31COINS
03Player Three380PTS18COINS
04Player Four340PTS26COINS
05Player Five315PTS40COINS
TRIVIACODESADVENTURE

How it worked

Four connected systems.

These are reconstructed from the archived application. The original game data remains private.

01

Activities

The host created real-world activities with locations and award notes, then recorded each player's points and coins when an activity ended.

02

Live scoreboard

Five players could follow victory points, coin balances, and a running ledger as the game changed over several days.

03

Coins and purchases

Coins were a second score and a spendable resource. Purchases and host adjustments changed the choices available later.

04

The web game

Signed-in players could answer trivia, solve hidden codes with hints, and use adventure items to claim digital prizes.

What carried forward

The screen should keep the shared state, not become the whole game.

01 A live score changes how people talk and plan between activities.

02 A second resource creates useful decisions when it can be earned and spent.

03 The host needs fast correction and adjustment tools, because live games never follow a script.

04 Software built for five named people is an event artifact—not yet a reusable product.

A separate experiment

Everything Is Game 2 is in early private development.

It is a separate prototype, not the next Blue Grey Games release. When there is something ready for public use, it will appear in the studio updates.

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